VCTF-Disparate

5 Sep
Game: Unreal Tournament 3
Type: Multiplayer
Tools: UnrealEd 3
Videos: Low-res (10 MB)
High-res (45 MB)
Download: VCTF-DisparateV2.rar (10.7 MB)

This is my first attempt at a large-scale map with the Unreal editor. My goal was to familiarize myself with the Unreal editor, and to create a large outdoor environment that has two very distinct sides.

It seems like some of the most popular team-based maps are almost completely symmetrical. One of the best examples of this is the “Blood Gulch” map for Halo.

blood gultch map from Halo

While it is not completely symmetrical, “Blood Gulch” does not have many unique landmarks to distinguish one side of it from the other. While some may claim this fosters a fair, pure skill-based competition, I think it takes a lot of dynamism from the level’s gameplay.

My goal with “Disparate” was to create a well balanced Capture The Flag map in which the sides share few similarities. The red side is plain and mostly featureless, with the exception of a few Necris monoliths jutting from the landscape. The blue team’s side is more complex, with a narrow channel leading into their flag base. The balancing mechanic I attempted to use is the vehicles. While the blue side is allowed to use the small Scorpion buggies, the red side owns the Darkwalker, one of the toughest and deadliest vehicles in the game, along with a Scavenger, a fast crawling vehicle capable of navigating almost any terrain in the map.

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