17 Sep

Correction is a board game that I made for a design challenge about making a game focused on the one-word theme of the same name. Correction is a fairly abstract piece-moving game with strong chess influences.

Soon I will be adding a video showing off the newest complete edition of the game, with a tutorial on how to play.


Above: The most recent prototype of Correction. One of each type of piece is assembled, from left to right: green pawn, orange knight, green spearman. (click to enlarge)

While the graphical design of the game wasn’t paramount, and merely an afterthought to getting the game in a playable state that I didn’t feel ashamed to show off, I am very happy with how my first foray into laser cutting/etching acrylic went. I would recommend everyone interested in board games look into their local makerlab/fab lab.

Rules 1.01

Updated September 12th, 2013

Correction is a two player abstract piece moving game that takes familiar concepts, like a square grid playfield and piece capturing, and adds an interesting resource management and denial system.

Possible Cosmetic Changes

Title = Suppression

Theme = strong abstract laser-etched acrylic shapes



The objective of the game is to move one of your pieces into your opponent’s side of the board, or “spawn row.”


Correction is played on a 6×6 grid. Each player has 6 pieces of their color: 4 Pawns, 1 Knight, and 1 Spearman. There should also be a pile of Denial Tokens for players to share.

Starting the game

Randomly decide which player will be the first player. That player starts the game as the active player, while the other player starts the game with one Denial Token. No pieces start on the board.

Taking a turn

During the active player’s turn, they can Spawn pieces, then Move pieces. Spawning is optional and can be skipped, but phases must be taken in that order.


The active player can perform the Spawn action by placing between zero and two of their pieces on their Home Row, which is the row closest to that player. Pieces cannot be spawned if they were captured on the previous turn. For each piece the active player spawns, the inactive player gains one Denial Token. Spawning pieces is optional.

You cannot spawn a piece if it was captured the turn before. You can note this by laying down pieces that are captured, and standing pieces lain over this way after your spawn phases.

You also cannot spawn a piece if you do not have any more pieces for it. Each player has one spearman, one knight, and four pawns.


The active player can either (1) move all pieces they spawned this turn or (2) move a single piece they did not spawn this turn. Pieces can only be moved according to each pieces’ movement rules. Each player must make a move on their turn.

Movement Rules

There are three different pieces in Correction. None of them can ever move backwards.

Movement diagrams show how the pieces can move (green squares) and capture (red crosses). Capture squares that are not also green mean that the piece can only move to that square if capturing an opposing piece.

On the board, spaces that a piece can move into are denoted by dots, where squares they can capture into are marked with an X.

Capturing a piece means that you move to a space already occupied by an opposing piece. The opposing piece is removed from the board.


The Pawn can only move or capture diagonally in front of it. It is a slow piece, but numerous!


The Spearman can only capture one or two squares in front of itself, but it can also move one space to either side. Each player only has one Spearman.


The Knight can capture in an L-shape in front or to the side of itself. It can move diagonally forward one space or in an L-shape to the left or right of itself. Each player only has one Knight.

Denial Tokens

At any time during the game, a player may spend their Denial Tokens to disrupt their opponent’s movement or pieces. Players have two ways they can do this.

Move Denial

In response to the active player moving a piece, the inactive player may take one of their Denial Tokens and place it in the space the active player is attempting to move into. That move is now invalid, and the active player must return the moving piece to its original square, and make a different move with that piece. If no valid moves remain, that player must select a different piece to move. This may be performed as many times as the inactive player has tokens to spend.

A player cannot place a Denial Token into the spawn row to block a move.

When a player places a token onto the board to deny a move, the token blocks all movement into that space this turn. After that move is completed, however, That piece is treated as an empty square for moving Pawns into it. (Knights and Spearmen can never move into these squares as long as the token remains there.) The next player to move a Pawn into that square “recovers” the token in that square, and adds it to their supply of spendable tokens.

Piece Denial

When a piece has just been moved, the opposing player may spend 3 Denial tokens to remove that piece from the board. When this happens, the active player is allowed to select and move a different piece. This “banishment” is done as the move is declared, before the active player’s piece lands in that square. This can prevent a piece from being captured if the destination space is not empty.


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