Resume

 

Adam Kouzmanoff

Game Design graduate with years of game development experience committed to designing games with fun and engaging gameplay.

Qualification Summary

  • Experience in every stage of Agile game development on PS3, Xbox 360, and PC.
  • Experience developing and supporting AAA console and PC titles, including community management and post-release support/DLC.
  • Strong analytical skills for game rule systems, strategies, and balance.
  • A passion to develop superior games, and a desire to learn new techniques and tools in order to do so.
  • Experienced with UnrealEd 3.0 (including kismet, matinee, materials, and scripting,) the G.E.C.K editor, Volition’s proprietary Chunk Layout Editor (CLOE,) and others.
  • Familiarity with Autodesk Maya, Perforce, Hansoft, NEWT, Lua, and Javascript.
  • Extensive knowledge of Sony and Microsoft submission standards and TCR/TRC testing.
  • Experience with traditional board, card, and roleplaying games.

Professional Experience

Administrative Coordinator ▪ Fyxit, Champaign, IL
December 2014 – Present

  • Troubleshoots, diagnoses, builds, and repairs desktop PCs, laptops, servers, and smartphones in both internal and on-site settings.
  • Receives clients and handles incoming and outgoing written and verbal communications.
  • Orders parts, tools, supplies, and oversees general operations including shipping and receiving.
  • Maintains ticket database and coordinates outside contracting.

 

Gaming Expert ▪ Live Action Games, Champaign, IL

October 2013 – December 2014

  • Repairs, cleans, and maintains consoles for clients.
  • Performs administrative duties such as inventories and pulls.
  • Advises clients on game selection and assists in acquiring sought-after titles.

 

Quality Assurance ▪ Volition Inc., Champaign, IL

August 2007 – August 2009, December 2012 – August 2013

QA Coordinator / QA Tester

  • Led and managed a team of over 30 testers through testing on all of Saints Row 2’s existing content for title updates, in addition to testing all DLC content.
  • Submitted and passed 3 unique content packs and 4 title updates between 2 platforms and 9 regions (5 360, 4 PS3) for a grand total of 56 submissions.
  • Attended and spoke in biweekly phone conferences to update corporate QA management on the state of the project.
  • Shortened turnaround on production and QA requests by keeping in close contact with producers and designers.
  • Worked with others to create and maintain a suite of title update and DLC system test plans.
  • Tested on multiple projects, including Saints Row 2, Red Faction: Guerrilla, and most recently, Saints Row IV.
  • Worked with others extensively in co-op and MP tests, trained teams on MP test etiquette, and mentored new testers.

Education

Bachelor’s in Game Design

Full Sail University, Winter Park, FL

Graduated in August 2013


If you need my resume another format, please do not hesitate to contact me. In addition, references and recommendations available upon request.

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